package com.fattyCorps.battle.service.battle.behavior;

public class BhvBlackboard {
    public static final String BATTLE = "battle";
    public static final String BHV_CFG = "behavior_config";
    public static final String BHV = "behavior";
    public static final String EVENT = "event";
    public static final String BHV_OWNER = "behavior_owner";
    public static final String BHV_CREATOR = "behavior_creator";
    public static final String BHV_TRIGGER = "behavior_trigger";
    // 筛选出的可用effect
    public static final String BHV_ACTIVE_EFFECTS = "behavior_active_effects";

}
